Digital twins and metaverse in STEAM education: a systematic state-of-the-art review
DOI:
https://doi.org/10.71112/617ad245Keywords:
digital twins, metaverses, STEAM, learning, internet of things.Abstract
The advancement of virtual reality (VR) and augmented reality (AR) technologies has made it possible to incorporate immersive digital spaces as metaverses; alongside these is added the Internet of Things (IoT), which enables remote control solutions. This breakthrough has given rise to digital twins, virtual representations of physical systems, which allow real-time behavior simulation and prediction. These technologies are transforming Industry 4.0 by improving efficiency and customization. Challenges such as system interoperability, privacy protection, and scalability, as well as its application in the education sector to enhance learning of Science, Technology, Engineering, Art, and Mathematics (STEAM). This article presents state-of-the-art research, synthesizing the main findings on the Metaverse and Digital Twins as applied to the development of STEAM-based learning. A systematic literature review was conducted, which generally found that the integration of IoT and the metaverse in education has facilitated the development of more interactive and connected platforms that encourage student participation in virtual learning environments.
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Copyright (c) 2026 Lubeimar Eduardo Gallego Ruiz, Richard de Jesús Gil Herrera, Edwin Eduardo Millán Rojas, Lucelly Correa Cruz (Autor/a)

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