Aprendizaje basado en videojuegos y confianza comunicativa en estudiantes de inglés como lengua extranjera: una revisión sistemática
DOI:
https://doi.org/10.71112/62256n18Schlagwörter:
aprendizaje basado en videojuegos, confianza comunicativa, participación oral, EFL, aprendizaje digital basado en juegos, ansiedad lingüísticaAbstract
Esta revisión sistemática sintetiza la evidencia teórica y empírica sobre los efectos del aprendizaje basado en videojuegos (VGBL) en la confianza comunicativa y la participación oral entre los estudiantes de inglés como lengua extranjera (EFL), con el objetivo de identificar qué dimensiones de la competencia oral se mejoran y en qué condiciones pedagógicas. Se llevó a cabo una búsqueda sistemática de la literatura publicada entre 2020 y 2026 en bases de datos multidisciplinarias y especializadas. Los resultados indican que en seis de los trece estudios (46,2 %) se reportó una reducción de la ansiedad lingüística y un aumento de la confianza; en cinco estudios (38,5 %), se reportó fluidez al hablar; en cuatro estudios (30,8 %), se reportó desarrollo de vocabulario, interacción colaborativa o mediada socialmente, y motivación o participación; y en dos estudios (15,4 %), se reportó mejora en la pronunciación. En general, el aprendizaje basado en videojuegos se perfila como una estrategia pedagógica prometedora para fortalecer la confianza comunicativa y la participación oral en las aulas de inglés como lengua extranjera (EFL), aunque los resultados subrayan la necesidad de realizar más investigaciones longitudinales, basadas en el aula y con evidencia triangulada.
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Copyright (c) 2026 Blanca Lucia Cely Betancourt, Jineth Karina García Cendales, Cesar Alejandro Sanabria González (Autor/a)

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