DOI: https://doi.org/10.71112/62256n18
1554 Multidisciplinary Journal Epistemology of the Sciences | Vol. 3, Issue 3, 2026, July–September
RESULTS
The thirteen reviewed studies, predominantly published between 2024 and 2026 (seven
of thirteen studies, 53.8%, correspond to 2025; three to 2024, 23.1%; two to 2026, 15.4%; and
one to 2022, 7.7%), encompass qualitative, mixed-methods, systematic-review, quasi
experimental/longitudinal, and theoretical documentary designs, with participants including
secondary and high-school students, undergraduate students, adult learners, parents reporting
on school-age children, and EFL teachers, across educational contexts in Spain, North
Macedonia, Indonesia, the Philippines, Australia, Saudi Arabia, Colombia, Mexico, South Korea,
and other international settings. In terms of participant ecology, five of the thirteen studies
(38.5%) drew on direct learner samples in formal educational settings (university, secondary, or
adult learners), two (15.4%) relied on parental proxy reports regarding children’s gaming and
language use, one (7.7%) sampled in-service teachers, and the remaining five (38.5%) were
systematic or documentary reviews without a primary human sample of their own.
Taken together, the reviewed corpus indicates that this field has expanded considerably
in recent years, largely driven by the proliferation of digital learning environments and
technology mediated active methodologies, with a consistent research trend oriented toward
digital game-based learning, virtual reality, and interactive environments as pedagogical tools
for enhancing learners’ motivation, engagement, and communicative competence.
As illustrated in Figure 2, a structured content analysis of the Findings and Implication
fields across the thirteen studies reveals that reduced language anxiety and confidence gains
constitute the most frequently documented outcome, reported in six of the thirteen studies
(46.2%). Speaking fluency followed, reported in five studies (38.5%), while vocabulary
development, collaborative or socially mediated interaction, and motivation or engagement were
each reported in four studies (30.8%), and pronunciation accuracy was reported in two studies
(15.4%).